

The 2023 Kiwi EV promised Gen-Z a "fun, trendy" urban driving experience. However, customer satisfaction surveys showed users were deeply frustrated with the Kiwi EV's in-car system, LingOS1.0, and it was hurting sales. But SAIC-GM couldn't pinpoint why or how to fix it.
So they asked us to redesign the entire OS in 4 months without changing the fixed 10.25-inch hardware. Typically, this scope requires 12+ months.


LingOS 1.0
How to deliver a safe and delightful interaction system for drivers & co-drivers within extreme time and physical constraints?

LingOS 2.0
When I inherited this project, the biggest obstacle wasn't the design itself—it was organizational chaos.
The Real Constraint:
In other words: the organization had lost a "shared understanding" of the OS.
To untangle the technical debt, I led the team in reverse-engineering the entire OS architecture (IA) and wireframes from fragmented UI assets.
Result:

Marketing, Product, and Engineering had highly conflicting and scattered requirements. 1.0's failure stemmed from "wanting everything."
To end endless debates, I established a decision governance framework:

An HMI audit revealed that OS 1.0 failed largely due to a lack of consideration for the driving context. Critical actions were positioned in visual blind zones, while digital features duplicated existing physical controls.
I addressed this by applying a pruning strategy: removing redundancies and refocusing the system around core functions.
Solution 1
The Dock: Ergo-Centered Reform

In-Vehicle Ergonomic Testing

Evidence:
Insight:In the driving context, the Dock isn't a "feature hub"—it's a safety-critical control zone. Extra icons only increase visual search cost.
The Decision:

Proposal A: Center alignment

Proposal B: Radical move
Impact:
Solution 2
Music: Winning Back Vertical Space

LingOS 1.0 Music

VOC+ Hierarchical Card Sorting
Evidence:
The Decision: Integrate Mini Player into the global Dock and eliminate card-style content presentation.

New layout: Mini Player in Dock + Vertical List
The KIWI's dual desktop concept – a widget desktop and a Card desktop – was a non-negotiable product requirement. Instead of challenging the constraint itself, we focused on resolving the added interaction complexity through innovative interaction design.
LingOS 1.0 Dual Desktop

Evidence:
Insight: The problem isn't "whether dual desktops should exist," but whether they have clear mental roles.
The Decision: Redefining Desktop Mindsets

Card Desktop - Emotional scenarios

Widget Desktop - Maximum efficiency

Initial proposal: 4-finger pinch gesture Final implementation after safety review:
Three switching methods:
Why we changed from 4-finger pinch: During Physical Buck testing, we discovered that 4-finger gestures require both hands off the steering wheel, violating our "Blind-reachable Control" principle. The final solution prioritizes voice control during driving, reserving gestural switching for parked scenarios.
Impact:
Introducing a Light Theme wasn't purely aesthetic. In the complex lighting conditions of a vehicle cabin, a high-contrast light theme paired with minimal UI significantly improved glance-readability, ensuring users can instantly capture information at high speeds.

Inspired by LIGHT, we designed Icons, Voice AI Assistant, Time Card by time changing.

Intelligent Driving Mode Illustration. Partial designed by UI designers

Accessibility Testing with Multiple Color Palettes and UI Variations.
Due to the 4-month development cycle not allowing multiple iterations on production vehicles, we partnered with Unity to build the Physical Buck (cabin simulator) for high-frequency prototype validation, differentiating parked vs. driving contexts.
Testing Protocol:


HMI UX Measurement Framework

Buck Testing
Issue 1: Initial Dock icon spacing insufficient, 18% mistap rate → Fix: Adjusted to minimum 48px touch zones, mistap rate dropped to 3%
Issue 2: Light theme caused severe glare at night → Fix: Introduced adaptive brightness system, automatically reducing white ratio at night
Issue 3: Music list scroll speed too fast, users couldn't stop precisely → Fix: Added inertial damping algorithm, scroll experience satisfaction improved 40%
Final result: Completed 3 high-frequency iteration rounds within 4 weeks.
56%
Reduction in average total glance time per task
32%
Reduction in average task completion time
37%
Increase of user satisfaction score


Business Impact:

What I learned:
As a senior designer, my value wasn't just delivering a UI—it was establishing a rational decision-making logic within organizational chaos, making design the core driver of product delivery.
The broader lesson: Systematic knowledge accumulation accelerates product design speed and efficiency. The UX measurement framework we built wasn't just used in this project—it became an adaptive tool for the entire organization. Due to time constraints, we didn't conduct the complete measurement suite, but extracted core function tests that proved the framework's flexibility.


IMPACT
-56% glance time+37% user satisfaction+32% task completion8 models adopted500K+ units shipped
ROLE
Directed UX/UI team
End-to-end Visual & Interaction Design
Led research strategy
Built design system
Aligned 7 stakeholder groups
CLIENT
SAIC-GM-Wuling Automobile
DURATION
4-month
The 2023 Kiwi EV promised Gen-Z a "fun, trendy" urban driving experience. However, customer satisfaction surveys showed users were deeply frustrated with the Kiwi EV's in-car system, LingOS1.0, and it was hurting sales. But SAIC-GM couldn't pinpoint why or how to fix it.
So they asked us to redesign the entire OS in 4 months without changing the fixed 10.25-inch hardware. Typically, this scope requires 12+ months.


LingOS 1.0
How to deliver a safe and delightful interaction system for drivers & co-drivers within extreme time and physical constraints?

LingOS 2.0
When I inherited this project, the biggest obstacle wasn't the design itself—it was organizational chaos.
The Real Constraint:
In other words: the organization had lost a "shared understanding" of the OS.
To untangle the technical debt, I led the team in reverse-engineering the entire OS architecture (IA) and wireframes from fragmented UI assets.
Result:

Marketing, Product, and Engineering had highly conflicting and scattered requirements. 1.0's failure stemmed from "wanting everything."
To end endless debates, I established a decision governance framework:

An HMI audit revealed that OS 1.0 failed largely due to a lack of consideration for the driving context. Critical actions were positioned in visual blind zones, while digital features duplicated existing physical controls.
I addressed this by applying a pruning strategy: removing redundancies and refocusing the system around core functions.
Solution 1
The Dock: Ergo-Centered Reform

In-Vehicle Ergonomic Testing

Evidence:
Insight:In the driving context, the Dock isn't a "feature hub"—it's a safety-critical control zone. Extra icons only increase visual search cost.
The Decision:

Proposal A: Center alignment

Proposal B: Radical move
Impact:
Solution 2
Music: Winning Back Vertical Space

LingOS 1.0 Music

VOC+ Hierarchical Card Sorting
Evidence:
The Decision: Integrate Mini Player into the global Dock and eliminate card-style content presentation.

New layout: Mini Player in Dock + Vertical List
The KIWI's dual desktop concept – a widget desktop and a Card desktop – was a non-negotiable product requirement. Instead of challenging the constraint itself, we focused on resolving the added interaction complexity through innovative interaction design.

LingOS 1.0 Dual Desktop
Evidence:
Insight: The problem isn't "whether dual desktops should exist," but whether they have clear mental roles.
The Decision: Redefining Desktop Mindsets

Card Desktop - Emotional scenarios

Widget Desktop - Maximum efficiency

Initial proposal: 4-finger pinch gesture Final implementation after safety review:
Three switching methods:
Why we changed from 4-finger pinch: During Physical Buck testing, we discovered that 4-finger gestures require both hands off the steering wheel, violating our "Blind-reachable Control" principle. The final solution prioritizes voice control during driving, reserving gestural switching for parked scenarios.
Impact:
Introducing a Light Theme wasn't purely aesthetic. In the complex lighting conditions of a vehicle cabin, a high-contrast light theme paired with minimal UI significantly improved glance-readability, ensuring users can instantly capture information at high speeds.

Inspired by LIGHT, we designed Icons, Voice AI Assistant, Time Card by time changing.

Intelligent Driving Mode Illustration. Partial designed by UI designers

Accessibility Testing with Multiple Color Palettes and UI Variations.
Due to the 4-month development cycle not allowing multiple iterations on production vehicles, we partnered with Unity to build the Physical Buck (cabin simulator) for high-frequency prototype validation, differentiating parked vs. driving contexts.
Testing Protocol:


HMI UX Measurement Framework

Buck Testing
Issue 1: Initial Dock icon spacing insufficient, 18% mistap rate → Fix: Adjusted to minimum 48px touch zones, mistap rate dropped to 3%
Issue 2: Light theme caused severe glare at night → Fix: Introduced adaptive brightness system, automatically reducing white ratio at night
Issue 3: Music list scroll speed too fast, users couldn't stop precisely → Fix: Added inertial damping algorithm, scroll experience satisfaction improved 40%
Final result: Completed 3 high-frequency iteration rounds within 4 weeks.
56%
Reduction in average total glance time per task
32%
Reduction in average task completion time
37%
Increase of user satisfaction score


Business Impact:

What I learned:
As a senior designer, my value wasn't just delivering a UI—it was establishing a rational decision-making logic within organizational chaos, making design the core driver of product delivery.
The broader lesson: Systematic knowledge accumulation accelerates product design speed and efficiency. The UX measurement framework we built wasn't just used in this project—it became an adaptive tool for the entire organization. Due to time constraints, we didn't conduct the complete measurement suite, but extracted core function tests that proved the framework's flexibility.


IMPACT
-56% glance time+37% user satisfaction+32% task completion8 models adopted500K+ units shipped
ROLE
Directed UX/UI team
End-to-end Visual & Interaction Design
Led research strategy
Built design system
Aligned 7 stakeholder groups
CLIENT
SAIC-GM-Wuling Automobile
DURATION
4-month
The 2023 Kiwi EV promised Gen-Z a "fun, trendy" urban driving experience. However, customer satisfaction surveys showed users were deeply frustrated with the Kiwi EV's in-car system, LingOS1.0, and it was hurting sales. But SAIC-GM couldn't pinpoint why or how to fix it.
So they asked us to redesign the entire OS in 4 months without changing the fixed 10.25-inch hardware. Typically, this scope requires 12+ months.


LingOS 1.0
How to deliver a safe and delightful interaction system for drivers & co-drivers within extreme time and physical constraints?

LingOS 2.0
When I inherited this project, the biggest obstacle wasn't the design itself—it was organizational chaos.
The Real Constraint:
In other words: the organization had lost a "shared understanding" of the OS.
To untangle the technical debt, I led the team in reverse-engineering the entire OS architecture (IA) and wireframes from fragmented UI assets.
Result:

Marketing, Product, and Engineering had highly conflicting and scattered requirements. 1.0's failure stemmed from "wanting everything."
To end endless debates, I established a decision governance framework:

An HMI audit revealed that OS 1.0 failed largely due to a lack of consideration for the driving context. Critical actions were positioned in visual blind zones, while digital features duplicated existing physical controls.
I addressed this by applying a pruning strategy: removing redundancies and refocusing the system around core functions.
Solution 1
The Dock: Ergo-Centered Reform

In-Vehicle Ergonomic Testing

Evidence:
Insight:In the driving context, the Dock isn't a "feature hub"—it's a safety-critical control zone. Extra icons only increase visual search cost.
The Decision:

Proposal A: Center alignment

Proposal B: Radical move
Impact:
Solution 2
Music: Winning Back Vertical Space

LingOS 1.0 Music

VOC+ Hierarchical Card Sorting
Evidence:
Insight: Mini Player's essence isn't "content"—it's system status. It shouldn't compete with the content area for space.
The Decision: Integrate Mini Player into the global Dock and eliminate card-style content presentation.
Impact:
Measured Result: Music task completion time: 8.2 seconds → 4.9 seconds (40% reduction)

New layout: Mini Player in Dock + Vertical List
The KIWI's dual desktop concept – a widget desktop and a Card desktop – was a non-negotiable product requirement. Instead of challenging the constraint itself, we focused on resolving the added interaction complexity through innovative interaction design.

LingOS 1.0 Dual Desktop
Evidence:
Insight: The problem isn't "whether dual desktops should exist," but whether they have clear mental roles.
The Decision: Redefining Desktop Mindsets

Widget Desktop - Maximum efficiency

Card Desktop - Emotional scenarios

Initial proposal: 4-finger pinch gesture Final implementation after safety review:
Three switching methods:
Why we changed from 4-finger pinch: During Physical Buck testing, we discovered that 4-finger gestures require both hands off the steering wheel, violating our "Blind-reachable Control" principle. The final solution prioritizes voice control during driving, reserving gestural switching for parked scenarios.
Impact:
Introducing a Light Theme wasn't purely aesthetic. In the complex lighting conditions of a vehicle cabin, a high-contrast light theme paired with minimal UI significantly improved glance-readability, ensuring users can instantly capture information at high speeds.

Inspired by LIGHT, we designed Icons, Voice AI Assistant, Time Card by time changing.

Intelligent Driving Mode Illustration. Partial designed by UI designers

Accessibility Testing with Multiple Color Palettes and UI Variations.
Due to the 4-month development cycle not allowing multiple iterations on production vehicles, we partnered with Unity to build the Physical Buck (cabin simulator) for high-frequency prototype validation, differentiating parked vs. driving contexts.
Testing Protocol:


HMI UX Measurement Framework

Buck Testing
Issue 1: Initial Dock icon spacing insufficient, 18% mistap rate → Fix: Adjusted to minimum 48px touch zones, mistap rate dropped to 3%
Issue 2: Light theme caused severe glare at night → Fix: Introduced adaptive brightness system, automatically reducing white ratio at night
Issue 3: Music list scroll speed too fast, users couldn't stop precisely → Fix: Added inertial damping algorithm, scroll experience satisfaction improved 40%
Final result: Completed 3 high-frequency iteration rounds within 4 weeks.
56%
Reduction in average total glance time per task
32%
Reduction in average task completion time
37%
Increase of user satisfaction score
Design System Deliverables:


Business Impact:

What I learned:
As a senior designer, my value wasn't just delivering a UI—it was establishing a rational decision-making logic within organizational chaos, making design the core driver of product delivery.
The broader lesson: Systematic knowledge accumulation accelerates product design speed and efficiency. The UX measurement framework we built wasn't just used in this project—it became an adaptive tool for the entire organization. Due to time constraints, we didn't conduct the complete measurement suite, but extracted core function tests that proved the framework's flexibility.